Experience:

 

Robot Entertainment [ Technical Animation ] ....................................................... June 2019 - Present

- Responsible for overseeing new animation and rigging pipeline.
- Developed tools that allowed for enemy gibbing in Orcs Must Die 3.

- Developed a facial rig designed to be shared between characters with the same topology.

Alacrity [ Technical Animation ] ............................................................................. Nov' 2018 - Present

- Provides rigging services for all of the game projects published by Hi-Rez Studios.
- Developed skin weighting tools in python to speed up repetitive tasks for Maya users.
- Developed c++ plugins for Maya to enhance rig functionality.

Titan Forge [ Associate Technical Animator ] ........................................................ May 2016 - Nov' 2018

- Rigged new characters for SMITE and maintained pre-existing rigs when creating new skins.  
- Developed animation re-targeting modules that redirect animation from outdated legacy
  rigs onto newer rigs that meet current standards.
- Developed 3DS Max translation Modules that port both rigs and animation data from
  Max to Maya.
- Developed a referencing system for 3DS Max that provides version tracking for assets
  through the Google Sheets and Perforce API's.
- Developed an animation toolset for 3DS Max that includes a cloud based pose library
  through the Google Drive API.
- Developed a rigging toolset for 3DS Max that Provides MANY tools to speed up
  day to day tasks.

Crew Design [ Assistant Art Director ] .................................................................... Jan' 2014 - May 2016

- Responsible for engineering point of purchase displays to be used in stores.
- Created 3D renders from rough drawings for clients.
- Worked with a wide variety of clients that include representatives from: 
  Blue Buffalo, Pepsico, Victoria's Secret, and Nestle waters.

Education:

 

Savannah College of Art & Design ........................................................................................................ Spring 14'

Bachelor of Fine Arts in Animation.

Magna Cum Laude.

 

Autodesk University .................................................................................................................................. Winter 13'

Software:

 

Maya, 3ds Max, Zbrush, Marvelous Designer, Visual Studio, PyCharm, Unreal Engine 4,
Photoshop, Illustrator and After Effects.

Coding Languages and Frameworks:

 

Mel Script, MaxScript, Python, C#, C++, Google Sheets API, Google Drive API, .Net Framework, 
WPF, QT Perforce API and FBX SDK.

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